DLC Release Maintenance Announcement (June 19, 2025)
Dear Commanders,
We will be conducting maintenance for the release of our brand-new DLC - Shin Getter Robo.
Maintenance Period
From 12:00 PM to 03:00 PM UTC+8 (~180 minutes)
Maintenance Preview
・New DLC Content: Shin Getter Robo
・Client Update and Maintenance
・System Optimization and Bug Fixes
If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.2.0r1_2 (June 19, 2025)
New Arrivals
◇ New Character: Shin Getter Robo (DLC-only)
◇ New Battle Map: Getter Fleet (DLC-only) & GTW Arena (Free)
◇ New Stage: Shin Getter Robo stages in Arcade Mode and Pilot Academy (DLC-only)
◇ New Profile: Shin Getter Robo Profile Design, Emblem and more (DLC-only) & GTW Profile Design/ Emblem, etc.
◇ New Pilot Skin: New skins available for your selection via Profile Settings -> Favorite Character -> Character Select/ Versus -> Character Select
◇ New Profile drops in Gachapon (Summer/ Summer Festival Pilot Skins)
◇ New animation for gachapon and gachapon results
◇ New loading screen
◇ New Simulacrum Chronicle stages and rewards
◇ Now supports matchmaking for a casual match and deck standby at the same time in the public room after pressing "Get Ready and Start Matchmaking"
New System
Delayed Wake-up: Enters Delayed Wake-Up upon landing with no following inputs
Input any command (Except for A+B) to stand back again immediately
Notice on the Adjustment of Ranked Match
· For ranked players above Master (included), your stars will reset to zero
· For ranked players above Platinum (included), your rank will drop to the sublevel
(e.g. Platinum 1 -> Gold 1; Platinum 3 -> Gold 3)
*However, this change will NOT affect sub-gold ranked players, your rank will be reserved.*
Balance Adjustments
Boss Borot (General) |
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Standing Heavy Attack |
5C |
BUG FIX |
Fixed Heavy Standing Attack chaining into combo following a Flash Counter |
Jumping Heavy Attack |
JC |
ADJUSTMENT |
Expanded attack hitbox upwards |
Brave Rocket |
236236D |
ADJUSTMENT |
Now Boss Borot receives true damage upon self-destruction but reserves at least 1 HP |
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BUG FIX |
Fixed extra 50 damage received under certain conditions |
Boss Borot (Boss' Treasure) |
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SAYONARA Home Run |
236236C |
ADJUSTMENT |
Now Boss Borot no longer recovers EN bar following a QTE, regardless of the QTE options |
Mazinger Z (Bat A Thousand) |
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Drill Missile |
JD |
ADJUSTMENT |
Damage dealt decreased from 30 to 25 for each projectile |
Southern Cross Knife |
J214D |
ADJUSTMENT |
Damage dealt decreased from 30 to 25 for each projectile |
Vassago (Limiter Removed) |
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Standing Medium Attack |
5B |
ADJUSTMENT |
Decreased the startup from 7F to 6F |
Crouching Medium Attack |
2B |
ADJUSTMENT |
Decreased the startup from 6F to 5F |
(Medium) Far East Martial Arts |
214B |
BUG FIX |
Fixed Vassago passing through the opponent on certain frames |
(Limiter Removed) Forcefield Ebb & Flow |
236D |
ADJUSTMENT |
Greatly increased the active frames |
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ADJUSTMENT |
Decreased the startup from 21F to 18F |
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ADJUSTMENT |
Increased the disadvantage on block from -1F to -3F |
(Limiter Removed) Forcefield Ebb & Flow (Air) |
J236D |
ADJUSTMENT |
Greatly increased the active frames |
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|
ADJUSTMENT |
Decreased the advantage on block from +3F to +0F |
Annihilation Force |
236236D |
BUG FIX |
Fixed the character failing to turn toward the opponent automatically |
Getter Robo (General) |
|||
Getter Change |
AC/CD |
ADJUSTMENT |
Decreased the overheat penalty from 66% to 50% of that for the rest of the characters |
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ADJUSTMENT |
Now invincible to projectiles from the initial frame during Getter Transformation |
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ADJUSTMENT |
Decreased the duration of Getter Transformation by 2F |
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ADJUSTMENT |
Increased the invincibility for all transformations by 2F |
Air Getter Change |
JAC/CD |
NEW ADDITION |
Now adds air transformations |
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Upon changing into Getter 1 in the air, slashes down on the opponent from above |
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Upon changing into Getter 3 in the air, crushes the opponent with an in-air directional input |
Getter Robo (Getter Robo 1) |
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Getter Thrust |
J66 |
ADJUSTMENT |
Reduced the height limit for attacks |
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|
ADJUSTMENT |
Increased the input buffer for vertical jumps |
Crouching Light Attack |
2A |
ADJUSTMENT |
Now can be cancelled by Crouch Heavy Attacks |
(Air) Getter Power Chop |
JD |
ADJUSTMENT |
Reduced the hurtbox after landing |
Getter Robo (Getter Robo 2) |
|||
Forward Charge |
|
ADJUSTMENT |
Slightly increased the maximum movement speed |
Jumping Medium Attack |
JB |
ADJUSTMENT |
Decreased the startup from 9F to 8F and increaased the active frames by 1F |
Meteor Drill |
J2A |
ADJUSTMENT |
Increased the horizontal flying distance |
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|
ADJUSTMENT |
Slightly reduced the height limit for attacks |
(Light) Getter Drill |
236A |
ADJUSTMENT |
Lowered the priority of the projectiles |
Getter Change Attack |
236236D |
BUG FIX |
Fixed the last attack of the Awakening Supermove dealing an extra hit at a certain height |
Getter Robo (Getter Robo 3) |
|||
Jumping Medium Attack |
JB |
ADJUSTMENT |
Reduced hurtbox on startup |
Gravity Press |
JD |
ADJUSTMENT |
Extended the input window |
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ADJUSTMENT |
Increased the flexibility of the character turning frontward and backward |
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ADJUSTMENT |
Now diagonal input does not result in deceleration |
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ADJUSTMENT |
Expanded the hitbox |
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ADJUSTMENT |
Greatly reduced the height limit for attacks |
Nero (General) |
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Retreat |
44 |
ADJUSTMENT |
Increased the retreat distance |
Flashing Sawblade |
214BC |
ADJUSTMENT |
Slightly increased the bounce height of the opponent upon hit |
Nero (Simulacrum) |
|||
Simulacrum Summon |
5D |
ADJUSTMENT |
Adjusted the priority of inputs by disabling the move with up arrow input |
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Simulacrum Nutshell |
JD |
ADJUSTMENT |
Now recovers weapon gauge up to 100% |
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ADJUSTMENT |
Sped up the recovery by 3F |
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ADJUSTMENT |
Decreased the disadvantage on block from -12F to -5F for cancelling (Light) Accelerating Sawblade |
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ADJUSTMENT |
Decreased the disadvantage on block from -15F to -9F for cancelling (Heavy) Accelerating Sawblade |
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ADJUSTMENT |
Decreased the disadvantage on block from -18F to -15F; Reduced the pushback distance and increased hitstop |
Nero (GTW Fighters) |
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Arsenal System |
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ADJUSTMENT |
Lowered the natural recovery speed of weapon gauge |
ADJUSTMENT |
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Now crouch speeds up the recovery speed when the weapon gauge is in cooldown recovery |
Qing Long (General) |
|||
HP Adjustment |
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ADJUSTMENT |
Decreased the HP from 925 to 900 |
Cloud Ascend |
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ADJUSTMENT |
Slightly increased the jump height; Increased the overal hover time by 1~2F |
Dragon Glide |
(3B) |
BUG FIX |
Fixed the failed activation of Cloud Ascend caused by the backward jump at a certain height |
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ADJUSTMENT |
Increased the total frames by 1F |
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ADJUSTMENT |
Increased the disadvantage on hit from -1F to -2F |
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ADJUSTMENT |
Increased the disadvantage on block from -7F to -8F |
Awakening Supermove (Both Arsenals) |
236236A |
ADJUSTMENT |
Slightly decreased the movement distance |
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ADJUSTMENT |
Increased the hitstop on block |
Susanoo (General) |
|||
Izumo Cross Series |
214A/B/C |
ADJUSTMENT |
Slightly reduced the hurtbox before the startup of the move |
Izumo Cross: Hayate |
214A |
ADJUSTMENT |
Slightly increased the movement distance and attack hitbox |
Izumo Cross: Retsu |
214B |
BUG FIX |
Fixed the move comboing into Izumo Cross |
Susanoo (Sun and Moon Incarnate) |
|||
Dual-Drive Engine |
AC |
ADJUSTMENT |
Now becomes the signature move of the arsenal Sun and Moon Incarnate |
Susanoo (Avatar of Raging Storms) |
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Kazakama |
5D |
ADJUSTMENT |
Increased the total frames from 45F to 46F |
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ADJUSTMENT |
Now becomes a lower attack |
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ADJUSTMENT |
Reduced flying distance |
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ADJUSTMENT |
Reduced pushback distance |
FuujinKen |
Charge 5D |
REVAMP |
Removed the arsenal move Stormbringer |
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REVAMP |
Now holding charge can be canceled with retreat (44) |
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REVAMP |
Upon weapon gauge being fully charged, launches a massive projectile (previously recognized as FuujinKen) |
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ADJUSTMENT |
Lowered the knockup height; increased the knockup distance |
Vacuum Kamaitachi |
2D |
REVAMP |
The refreshed Vacuum Kamaitachi now changes the performance and trajectory of projectiles based on the charge gauge |
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BUG FIX |
Fixed the opponent's counter failing for this move |
Tempest Tornado |
214D |
REVAMP |
No longer related to Arsenal assets; Now blows up a whirlwind on recovery and hits the opponent |
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ADJUSTMENT |
Adjusted the disadvantage on block to -2F; Increased the startup from 11F to 17F |
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ADJUSTMENT |
Expanded the hitbox at the end of the spin |
Great Mazinger (General) |
|||
Standing Light Attack |
5A |
ADJUSTMENT |
Expanded the hitbox downward |
Standing Medium Attack |
5B |
BUG FIX |
Fixed the first attack failing to be cancelled by (Heavy) Mazinger Jump |
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|
BUG FIX |
Fixed the first attack failing to be cancelled by (Heavy) Drill Pressure Punch |
Crouching Medium Attack |
2B |
ADJUSTMENT |
Decreased the pushback on block |
Great Knee Attack |
3C |
ADJUSTMENT |
Now this move can block crouching attacks but not lower attacks |
Breaker Kick |
214A>C |
ADJUSTMENT |
Now this move can combo into crouching medium attack after being cancelled by Limit Break |
Flying Kick |
214B>B |
BUG FIX |
Fixed Flying Kick as derived from Airborne Backspin after hit failing to combo into the second attack |
(Light) Drill Pressure Punch |
46A |
ADJUSTMENT |
Reduced the forward extension range of the hurtbox |
Throw |
AB/AD |
ADJUSTMENT |
Increased the range of a counter from 128 to 143 |
Great Mazinger (Combat Pro) |
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Jumping Medium Attack |
JB |
BUG FIX |
Fixed this move failing to be cancelled by Boomerang Jump Slash in a vertical jump or forward jump |
Boomerang Jump Slash |
JD |
ADJUSTMENT |
Slightly expanded the attack hitbox on the opposite side |
Spinning Boomerang |
28D |
BUG FIX |
Fixed this move failing to turn toward the opponent |
Great Typhoon |
28AB/AD |
ADJUSTMENT |
Now invincible to lower attacks, throws, and projectiles from frame 1 |
Iron Saga VS Operations Team