Maintenance Announcement (June 19, 2025)

2025-06-19

 

 

DLC Release Maintenance Announcement (June 19, 2025)

Dear Commanders,

We will be conducting maintenance for the release of our brand-new DLC - Shin Getter Robo.

 

Maintenance Period

From 12:00 PM to 03:00 PM UTC+8 (~180 minutes)

 

Maintenance Preview

New DLC Content: Shin Getter Robo

Client Update and Maintenance

System Optimization and Bug Fixes

 

If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.

 

Patch Note 1.2.0r1_2 (June 19, 2025)

New Arrivals

 New Character: Shin Getter Robo (DLC-only)

 New Battle Map: Getter Fleet (DLC-only) & GTW Arena (Free)

 New Stage: Shin Getter Robo stages in Arcade Mode and Pilot Academy (DLC-only)

 New Profile: Shin Getter Robo Profile Design, Emblem and more (DLC-only) & GTW Profile Design/ Emblem, etc.

 New Pilot Skin: New skins available for your selection via Profile Settings -> Favorite Character -> Character Select/ Versus -> Character Select

 New Profile drops in Gachapon (Summer/ Summer Festival Pilot Skins)

 New animation for gachapon and gachapon results

 New loading screen

 New Simulacrum Chronicle stages and rewards

 Now supports matchmaking for a casual match and deck standby at the same time in the public room after pressing "Get Ready and Start Matchmaking"

 

New System

Delayed Wake-up: Enters Delayed Wake-Up upon landing with no following inputs

Input any command (Except for A+B) to stand back again immediately

 

Notice on the Adjustment of Ranked Match

· For ranked players above Master (included), your stars will reset to zero

· For ranked players above Platinum (included), your rank will drop to the sublevel

  (e.g. Platinum 1 -> Gold 1; Platinum 3 -> Gold 3)

  *However, this change will NOT affect sub-gold ranked players, your rank will be reserved.*

 

Balance Adjustments

Boss Borot (General)

Standing Heavy Attack

5C

BUG FIX

 Fixed Heavy Standing Attack chaining into combo following a Flash Counter

Jumping Heavy Attack

JC

ADJUSTMENT

 Expanded attack hitbox upwards

Brave Rocket

236236D

ADJUSTMENT

 Now Boss Borot receives true damage upon self-destruction but reserves at least 1 HP

 

 

BUG FIX

 Fixed extra 50 damage received under certain conditions

Boss Borot (Boss' Treasure)

SAYONARA Home Run

236236C

ADJUSTMENT

 Now Boss Borot no longer recovers EN bar following a QTE, regardless of the QTE options

Mazinger Z (Bat A Thousand)

Drill Missile

JD

ADJUSTMENT

 Damage dealt decreased from 30 to 25 for each projectile

Southern Cross Knife

J214D

ADJUSTMENT

 Damage dealt decreased from 30 to 25 for each projectile

Vassago (Limiter Removed)

Standing Medium Attack

5B

ADJUSTMENT

 Decreased the startup from 7F to 6F

Crouching Medium Attack

2B

ADJUSTMENT

 Decreased the startup from 6F to 5F

(Medium) Far East Martial Arts

214B

BUG FIX

 Fixed Vassago passing through the opponent on certain frames

(Limiter Removed) Forcefield Ebb & Flow

236D

ADJUSTMENT

 Greatly increased the active frames

 

 

ADJUSTMENT

 Decreased the startup from 21F to 18F

 

 

ADJUSTMENT

 Increased the disadvantage on block from -1F to -3F

(Limiter Removed) Forcefield Ebb & Flow (Air)

J236D

ADJUSTMENT

 Greatly increased the active frames

 

 

ADJUSTMENT

 Decreased the advantage on block from +3F to +0F

Annihilation Force

236236D

BUG FIX

 Fixed the character failing to turn toward the opponent automatically

Getter Robo (General)

Getter Change

AC/CD

ADJUSTMENT

 Decreased the overheat penalty from 66% to 50% of that for the rest of the characters

 

 

ADJUSTMENT

 Now invincible to projectiles from the initial frame during Getter Transformation

 

 

ADJUSTMENT

 Decreased the duration of Getter Transformation by 2F

 

 

ADJUSTMENT

 Increased the invincibility for all transformations by 2F

Air Getter Change

JAC/CD

NEW ADDITION

Now adds air transformations

 

 

 

Upon changing into Getter 1 in the air, slashes down on the opponent from above
Upon changing into Getter 2 in the air, launches air attacks or performs Open Gett again

 

 

 

Upon changing into Getter 3 in the air, crushes the opponent with an in-air directional input

Getter Robo (Getter Robo 1)

Getter Thrust

J66

ADJUSTMENT

 Reduced the height limit for attacks

 

 

ADJUSTMENT

 Increased the input buffer for vertical jumps

Crouching Light Attack

2A

ADJUSTMENT

 Now can be cancelled by Crouch Heavy Attacks

(Air) Getter Power Chop

JD

ADJUSTMENT

 Reduced the hurtbox after landing

Getter Robo (Getter Robo 2)

Forward Charge

 

ADJUSTMENT

 Slightly increased the maximum movement speed

Jumping Medium Attack

JB

ADJUSTMENT

 Decreased the startup from 9F to 8F and increaased the active frames by 1F

Meteor Drill

J2A

ADJUSTMENT

 Increased the horizontal flying distance

 

 

ADJUSTMENT

 Slightly reduced the height limit for attacks

(Light) Getter Drill

236A

ADJUSTMENT

 Lowered the priority of the projectiles

Getter Change Attack

236236D

BUG FIX

 Fixed the last attack of the Awakening Supermove dealing an extra hit at a certain height

Getter Robo (Getter Robo 3)

Jumping Medium Attack

JB

ADJUSTMENT

 Reduced hurtbox on startup

Gravity Press

JD

ADJUSTMENT

 Extended the input window

 

 

ADJUSTMENT

 Increased the flexibility of the character turning frontward and backward

 

 

ADJUSTMENT

 Now diagonal input does not result in deceleration

 

 

ADJUSTMENT

 Expanded the hitbox

 

 

ADJUSTMENT

 Greatly reduced the height limit for attacks

Nero (General)

Retreat

44

ADJUSTMENT

 Increased the retreat distance

Flashing Sawblade

214BC

ADJUSTMENT

 Slightly increased the bounce height of the opponent upon hit

Nero (Simulacrum)

Simulacrum Summon

5D

ADJUSTMENT

 Adjusted the priority of inputs by disabling the move with up arrow input

 

 

 

 

Simulacrum Nutshell

JD

ADJUSTMENT

 Now recovers weapon gauge up to 100%

 

 

ADJUSTMENT

 Sped up the recovery by 3F

 

 

ADJUSTMENT

 Decreased the disadvantage on block from -12F to -5F for cancelling (Light) Accelerating Sawblade

 

 

ADJUSTMENT

 Decreased the disadvantage on block from -15F to -9F for cancelling (Heavy) Accelerating Sawblade

 

 

ADJUSTMENT

 Decreased the disadvantage on block from -18F to -15F; Reduced the pushback distance and increased hitstop

Nero (GTW Fighters)

Arsenal System

 

ADJUSTMENT

 Lowered the natural recovery speed of weapon gauge

ADJUSTMENT

 

 

 Now crouch speeds up the recovery speed when the weapon gauge is in cooldown recovery

Qing Long (General)

HP Adjustment

 

ADJUSTMENT

 Decreased the HP from 925 to 900

Cloud Ascend

 

ADJUSTMENT

 Slightly increased the jump height; Increased the overal hover time by 1~2F

Dragon Glide

 (3B)

BUG FIX

 Fixed the failed activation of Cloud Ascend caused by the backward jump at a certain height

 

 

ADJUSTMENT

 Increased the total frames by 1F

 

 

ADJUSTMENT

 Increased the disadvantage on hit from -1F to -2F

 

 

ADJUSTMENT

 Increased the disadvantage on block from -7F to -8F

Awakening Supermove (Both Arsenals)

236236A

ADJUSTMENT

 Slightly decreased the movement distance

 

 

ADJUSTMENT

 Increased the hitstop on block

Susanoo (General)

Izumo Cross Series

214A/B/C

ADJUSTMENT

 Slightly reduced the hurtbox before the startup of the move

Izumo Cross: Hayate

214A

ADJUSTMENT

 Slightly increased the movement distance and attack hitbox

Izumo Cross: Retsu

214B

BUG FIX

 Fixed the move comboing into Izumo Cross

Susanoo (Sun and Moon Incarnate)

Dual-Drive Engine

AC

ADJUSTMENT

 Now becomes the signature move of the arsenal Sun and Moon Incarnate

Susanoo (Avatar of Raging Storms)

Kazakama

5D

ADJUSTMENT

 Increased the total frames from 45F to 46F

 

 

ADJUSTMENT

 Now becomes a lower attack

 

 

ADJUSTMENT

 Reduced flying distance

 

 

ADJUSTMENT

 Reduced pushback distance

FuujinKen

Charge 5D

REVAMP

 Removed the arsenal move Stormbringer

 

 

REVAMP

 Now holding charge can be canceled with retreat (44)

 

 

REVAMP

 Upon weapon gauge being fully charged, launches a massive projectile (previously recognized as FuujinKen)

 

 

ADJUSTMENT

 Lowered the knockup height; increased the knockup distance

Vacuum Kamaitachi

2D

REVAMP

 The refreshed Vacuum Kamaitachi now changes the performance and trajectory of projectiles based on the charge gauge

 

 

BUG FIX

 Fixed the opponent's counter failing for this move

Tempest Tornado

214D

REVAMP

 No longer related to Arsenal assets; Now blows up a whirlwind on recovery and hits the opponent

 

 

ADJUSTMENT

 Adjusted the disadvantage on block to -2F; Increased the startup from 11F to 17F

 

 

ADJUSTMENT

 Expanded the hitbox at the end of the spin

Great Mazinger (General)

Standing Light Attack

5A

ADJUSTMENT

 Expanded the hitbox downward

Standing Medium Attack

5B

BUG FIX

 Fixed the first attack failing to be cancelled by (Heavy) Mazinger Jump

 

 

BUG FIX

 Fixed the first attack failing to be cancelled by (Heavy) Drill Pressure Punch

Crouching Medium Attack

2B

ADJUSTMENT

 Decreased the pushback on block

Great Knee Attack

3C

ADJUSTMENT

 Now this move can block crouching attacks but not lower attacks

Breaker Kick

214A>C

ADJUSTMENT

 Now this move can combo into crouching medium attack after being cancelled by Limit Break

Flying Kick

214B>B

BUG FIX

 Fixed Flying Kick as derived from Airborne Backspin after hit failing to combo into the second attack

(Light) Drill Pressure Punch

46A

ADJUSTMENT

 Reduced the forward extension range of the hurtbox

Throw

AB/AD

ADJUSTMENT

 Increased the range of a counter from 128 to 143

Great Mazinger (Combat Pro)

Jumping Medium Attack

JB

BUG FIX

 Fixed this move failing to be cancelled by Boomerang Jump Slash in a vertical jump or forward jump

Boomerang Jump Slash

JD

ADJUSTMENT

 Slightly expanded the attack hitbox on the opposite side

Spinning Boomerang

28D

BUG FIX

 Fixed this move failing to turn toward the opponent

Great Typhoon

28AB/AD

ADJUSTMENT

 Now invincible to lower attacks, throws, and projectiles from frame 1

 

Iron Saga VS Operations Team